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📖 Lesson 15 ⏱ ~30 min Year 7 · Unit 3 ⚡ +85 XP

Light Energy — Reflection and Refraction

In 2020, Australia's NBN used over 400,000 km of optical fibre — each strand carrying data as light that bounces millions of times per second off internal walls without escaping, thanks to refraction.

Today's hook: By 2020, Australia's NBN network contained over 400,000 km of optical fibre — thin glass strands that carry internet data as pulses of light travelling at about 200,000 km/s. Each light pulse bounces off the inside of the fibre millions of times per second without ever escaping, because of a refraction effect called total internal reflection. The same bending of light that traps signals inside optical cables also makes your school swimming pool look about 25% shallower than it really is. What do you think causes light to bend when it moves from one material to another — and why might that matter for a lifeguard estimating pool depth?
0/5QUESTS
Warm-up
Think First
+5 XP each

Q1 · Look at yourself in a mirror. Is the image the right way up or upside down? Is it reversed left-right? Why?

Q2 · Put a pencil in a glass of water. What do you see? Why does the pencil appear broken?

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Learning objectives
What you'll master
3 areas

● Know

  • That light travels in straight lines (ray model)
  • The law of reflection: angle of incidence = angle of reflection (both from the normal)
  • That refraction is the bending of light at a boundary between media

● Understand

  • Why the angle is always measured from the normal, not the surface
  • Why light bends when it crosses into a medium of different optical density
  • Why a pool looks shallower than it is (apparent depth)

● Can do

  • Draw a ray diagram for reflection at a plane mirror, labelling normal, angles
  • Explain the properties of a plane mirror image
  • Describe two everyday technologies that use refraction (lenses, optical fibres)
Cross-lesson links: This lesson connects to Lesson 16, where you'll explore sound waves — light and sound are both waves, but they behave very differently in different media, which explains why light refracts but sound doesn't "bend" in the same way.
Match each optical phenomenon to whether it is mainly caused by reflection or refraction.
  • A mirror showing your image
  • A pencil appearing bent in a glass of water
  • A rainbow forming in rain droplets
  • A periscope changing the direction of light
  • Spectacle lenses bending light to correct vision
  • Reflection
  • Refraction
  • Refraction (and some reflection)
  • Reflection
  • Refraction
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Vocabulary · tap to flip
Words You Need
5 terms
Core term Concept Skill Reference
Ray model
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Ray model
A model that treats light as straight-line rays for the purposes of drawing diagrams and predicting how light behaves at surfaces.
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Normal
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Normal
An imaginary line drawn perpendicular (at 90°) to a surface at the point where light hits. All angles in optics are measured from the normal, NOT from the surface.
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Angle of incidence
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Angle of incidence
The angle between the incoming (incident) ray and the normal. Symbol: i. Measured at the point of contact with the surface.
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Angle of reflection
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Angle of reflection
The angle between the reflected ray and the normal. Symbol: r. The law of reflection: i = r. Both angles are on opposite sides of the normal.
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Refraction
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Refraction
The bending of light as it passes from one medium into another with a different optical density. Light slows down in a denser medium and bends toward the normal.
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Complete the reflection diagram description. Click a word, then click the blank.

A ray of light hits a plane mirror. First, draw the perpendicular to the mirror surface at the point of contact. The is measured between the incoming ray and this normal. The is measured between the reflected ray and the normal. According to the law of reflection, these two angles are always .

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Light bouncing off smooth surfaces
The Ray Model and Law of Reflection
+5 XP

Shine a torch at a mirror in a dark room and you see a beam hit the surface and snap back at an angle — the reflected beam lights up a different part of the wall. Now put a glass of water in the beam's path: the light bends as it enters the water and bends again as it exits, landing somewhere else entirely. Two different behaviours — reflection and refraction — and both are caused by one simple rule about how light moves.

The ray model treats light as straight-line rays. Each ray represents the direction the light is travelling. This model works well for most everyday optics problems.

The normal is an imaginary line drawn perpendicular (at 90°) to a surface at the exact point where a ray hits. All angles in optics are measured from the normal — NOT from the surface itself.

Law of reflection: angle of incidence (i) = angle of reflection (r)

This applies to all smooth (specular) surfaces — mirrors, still water, polished metal. Rough surfaces scatter light in many directions (diffuse reflection) — this is why most surfaces don't act as mirrors but you can still see them (the scattered light reaches your eyes).

Incident ray Reflected ray Normal i r i = r (Law of Reflection)

Plane mirror image properties: The image in a flat (plane) mirror is same size as the object, the same distance behind the mirror as the object is in front, and laterally inverted (left-right flipped — your right hand appears as the left hand in a mirror). The image is virtual — it appears to be behind the mirror but cannot be projected onto a screen.

Match each property to the correct description for a plane mirror image.
  • Size of image
  • Distance behind mirror
  • Orientation (up/down)
  • Left-right orientation
  • Type of image
  • Same size as the object
  • Same distance as object is in front
  • Upright (same way up as the object)
  • Laterally inverted (left-right flipped)
  • Virtual (cannot be projected on a screen)
Light bending at boundaries
Refraction
+5 XP

Refraction occurs when light crosses from one medium into another with a different optical density. The speed of light changes, causing the ray to bend.

  • Into a denser medium (e.g. air → water, air → glass): light slows down and bends toward the normal. The angle of refraction is smaller than the angle of incidence.
  • Into a less dense medium (e.g. water → air): light speeds up and bends away from the normal. The angle of refraction is larger than the angle of incidence.
AIR (less dense) WATER (more dense) Normal Incident ray Refracted ray Light bends TOWARD normal entering water

Apparent depth — because light bends away from the normal as it exits water, objects underwater appear closer to the surface than they really are. A 2 m pool appears to be about 1.5 m deep. Divers, lifeguards and spearfishers must allow for this. Spearfishing requires aiming below where the fish appears to be.

Complete the refraction explanation. Click a word, then click the blank.

When light travels from air into glass, it enters a medium. It slows down and bends the normal. When it exits glass back into air, it enters a medium, speeds up, and bends the normal. This bending of light is called .

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Refraction at work in everyday technology
Applications of Reflection and Refraction
+5 XP

Both reflection and refraction underpin enormous amounts of modern technology.

Rainbows — sunlight enters a water droplet, refracts (bends), reflects off the back of the droplet, and refracts again as it exits. Different colours (wavelengths) of light refract by slightly different amounts — red bends least, violet bends most. This separates white sunlight into the spectrum of colours. Each colour exits the droplet at a slightly different angle, creating the arc.

Lenses in glasses and cameras — a lens uses the curved shape of the glass to refract light systematically, bringing it to a focus. Converging lenses (thicker in the middle) focus parallel rays to a point — used to correct long-sightedness. Diverging lenses (thinner in the middle) spread rays — used to correct short-sightedness.

Optical fibres and the NBN — optical fibres carry light (data signals) along thin glass or plastic strands using total internal reflection. When light inside a dense medium (glass) hits the surface at a steep enough angle, it reflects back entirely instead of exiting. This allows light signals to travel around bends without losing significant energy. Australia's NBN (National Broadband Network) uses optical fibre to deliver high-speed internet — light carries the data.

Safety mirrors (convex) at intersections — use reflection to give a wide field of view; the curved shape allows drivers to see around corners. Found at blind intersections in Australian shopping centres and car parks.

Match each technology to the optical phenomenon that makes it work.
  • Spectacle lenses correcting vision
  • NBN optical fibre cable
  • Rainbow forming in rain
  • Periscope in a submarine
  • Apparent depth in a swimming pool
  • Refraction (lens bends light to correct focus)
  • Total internal reflection (light bounces along fibre)
  • Refraction (and internal reflection) in water droplets
  • Reflection (mirrors redirect light path)
  • Refraction (light bends at water-air boundary)
Predict then reveal+8 XP
1 · Predict
2 · Reveal
3 · Compare

Light travels from air into glass (a denser medium). Before you see the answer: predict whether the light (a) speeds up or slows down, and (b) bends toward the normal or away from the normal as it enters the glass. Justify your prediction.

50%
Reflect
Revisit your thinking
reflect

The hook at the start of this lesson asked why a swimming pool always looks shallower than it really is — and warned that divers and lifeguards must correct for this optical illusion. The answer is refraction!

Explain why the pool appears shallower (apparent depth), and connect it to why a pencil looks broken in a glass of water. Use the words refraction, normal, and optical density at least once each.

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Quick check
The law of reflection states that:
+10 XP
2
Quick check
A pencil in water appears bent because of:
+10 XP
3
Quick check
When light travels from air into glass (a denser medium), it:
+10 XP
4
Quick check
Optical fibres carry internet data because:
+10 XP
5
Quick check
Why does a pool appear shallower than it really is?
+10 XP
Short answer · explain in your own words
Show your reasoning
3 questions
Recall Core 3 marks

Q1. Draw a diagram showing a ray of light reflecting off a plane mirror. Label the normal, angle of incidence and angle of reflection. State the law of reflection. (3 marks)

Apply Core 3 marks

Q2. Explain why a swimming pool appears shallower than it really is. Include a description of a diagram in your answer. (3 marks)

Evaluate Core 4 marks

Q3. Describe two uses of refraction in everyday technology. For each, explain how refraction makes the technology work. (4 marks)

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From the lesson
Answers

Answers

MCQ 1

C — The law of reflection states angle of incidence = angle of reflection, with both angles measured from the normal (not from the surface). This applies to all smooth surfaces, at any angle — not just 45°.

MCQ 2

B — The pencil is straight, but light leaving the pencil underwater refracts (bends) as it crosses from water (denser) to air (less dense) — it bends away from the normal. Your brain assumes light travels in straight lines and traces the ray back, making the submerged part appear to be in the wrong position — creating the broken appearance.

MCQ 3

B — When light enters a denser medium (glass has higher optical density than air), it slows down and bends toward the normal. The angle of refraction is smaller than the angle of incidence.

MCQ 4

B — Optical fibres use total internal reflection: when light inside the glass fibre hits the glass-air boundary at a sufficiently large angle (above the critical angle), it reflects entirely back inside. This allows light signals to travel around bends in the fibre with very little energy loss. Australia's NBN uses this to deliver high-speed internet.

MCQ 5

B — Light from the pool floor travels upward through water and refracts as it exits into air — bending away from the normal. Your eye traces the light back in a straight line (as it would in air) and locates the apparent source above the actual source. So the pool bottom appears closer to the surface than it really is — apparent depth is shallower than real depth.

Short Answer 1

Model answer: Diagram should show: a horizontal line for the mirror; a dashed vertical line (the normal) at the point of contact; an incident ray coming in from the upper left; a reflected ray going to the upper right, with the normal between them; angle i labelled between the incident ray and normal; angle r labelled between the reflected ray and normal. Law of reflection: the angle of incidence equals the angle of reflection (i = r), both measured from the normal to the mirror surface.

Short Answer 2

Model answer: Light rays from the pool floor travel upward through water and reach the water-air boundary. When they cross into air (a less dense medium), they refract — bending away from the normal (the angle of refraction is larger than the angle of incidence inside the water). Your eye receives these refracted rays and assumes light travels in straight lines — it traces the rays back to where they appear to come from. This apparent source is above the actual pool floor. Diagram: show the real bottom, the actual light ray bending at the surface, the dashed "apparent ray" traced straight back by the eye, and the apparent bottom at a shallower depth.

Short Answer 3

Model answer: Technology 1 — Spectacle lenses. The curved glass lens refracts (bends) light by different amounts at different points. A converging lens (thicker in the middle) bends parallel rays so they meet at the focal point on the retina — correcting long-sightedness (hyperopia). Technology 2 — Camera lenses and phone cameras. The compound lens system in a camera uses multiple refracting glass elements to bend light from a wide field of view and focus it onto a small image sensor. The precise curvature and refractive index of each element is designed to bend different wavelengths of light to the same focal point, producing a sharp, undistorted image.

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