Vector Operations in 3D
With three components in hand, the algebra of vectors becomes mechanical: add component-wise, subtract component-wise, scale every component by the same factor. But the geometry is the prize — the triangle and parallelogram laws still work in 3D, scalar multiples produce parallel vectors, and the zero vector $\mathbf{0}$ behaves exactly like zero in arithmetic. This lesson cements the operations that drive every dot-product, cross-product and vector-equation problem to come.
For $\mathbf{a} = \mathbf{i} + 2\mathbf{j}$ and $\mathbf{b} = 3\mathbf{i} - \mathbf{j}$ in 2D, write $\mathbf{a} + \mathbf{b}$ and $2\mathbf{a} - \mathbf{b}$. Before checking — predict what rule changes in 3D. Sketch your reasoning below.
Every 3D vector calculation rewards two habits: operate component-wise (add, subtract or scale each axis independently) and then read the geometry (triangle law for $\mathbf{a} + \mathbf{b}$, parallelogram for the diagonal, scalar multiple $\lambda\mathbf{a}$ for parallel direction). Mixing the algebraic and geometric pictures is the fastest way to build intuition.
The component-rule-geometry reading: (1) line up the three components of each vector, (2) apply the algebraic rule (add, subtract, scale), (3) interpret the result geometrically (triangle, parallelogram, parallel direction).
Add: $\mathbf{a} + \mathbf{b} = \langle a_1+b_1, a_2+b_2, a_3+b_3\rangle$ · Scale: $\lambda\mathbf{a} = \langle \lambda a_1, \lambda a_2, \lambda a_3\rangle$
Key facts
- $\mathbf{a} + \mathbf{b}$ and $\mathbf{a} - \mathbf{b}$ add/subtract corresponding components
- $\lambda\mathbf{a}$ scales every component by $\lambda$; $|\lambda\mathbf{a}| = |\lambda| \, |\mathbf{a}|$
- The zero vector $\mathbf{0} = 0\mathbf{i} + 0\mathbf{j} + 0\mathbf{k}$ is the additive identity
- $\mathbf{a} \parallel \mathbf{b} \Leftrightarrow \mathbf{b} = \lambda\mathbf{a}$ for some scalar $\lambda \neq 0$
Concepts
- Why component-wise rules respect the triangle and parallelogram laws
- Why the scalar-multiple test is necessary AND sufficient for parallelism
- Why subtraction in 3D is "add the negative" — $\mathbf{a} - \mathbf{b} = \mathbf{a} + (-\mathbf{b})$
Skills
- Add, subtract and scalar-multiply 3D vectors in any notation
- Sketch the triangle / parallelogram for a given sum
- Test whether two vectors are parallel and find the scalar if so
Let $\mathbf{a} = a_1\mathbf{i} + a_2\mathbf{j} + a_3\mathbf{k}$ and $\mathbf{b} = b_1\mathbf{i} + b_2\mathbf{j} + b_3\mathbf{k}$. All three operations act on components in parallel:
- Addition $\mathbf{a} + \mathbf{b} = (a_1 + b_1)\mathbf{i} + (a_2 + b_2)\mathbf{j} + (a_3 + b_3)\mathbf{k}$ — commutative and associative.
- Subtraction $\mathbf{a} - \mathbf{b} = (a_1 - b_1)\mathbf{i} + (a_2 - b_2)\mathbf{j} + (a_3 - b_3)\mathbf{k}$ — equivalent to $\mathbf{a} + (-\mathbf{b})$.
- Scalar multiplication $\lambda\mathbf{a} = \lambda a_1\mathbf{i} + \lambda a_2\mathbf{j} + \lambda a_3\mathbf{k}$ — distributes over addition: $\lambda(\mathbf{a} + \mathbf{b}) = \lambda\mathbf{a} + \lambda\mathbf{b}$.
Worked through the hook: Drones at $A(2, 1, 3)$ and $B(4, 2, 6)$. Position vectors:
- $\vec{OA} = 2\mathbf{i} + \mathbf{j} + 3\mathbf{k}$
- $\vec{OB} = 4\mathbf{i} + 2\mathbf{j} + 6\mathbf{k}$
- Test: $\vec{OB} = 2 \cdot \vec{OA}$? Check each component: $4 = 2 \cdot 2$ ✓, $2 = 2 \cdot 1$ ✓, $6 = 2 \cdot 3$ ✓. Yes.
- So $\vec{OA}$ and $\vec{OB}$ are parallel with scalar $\lambda = 2$ — drone $B$ is exactly twice as far from the pad as drone $A$ along the same direction.
Add / subtract / scale: act on each of the three components in parallel · $|\lambda\mathbf{a}| = |\lambda|\,|\mathbf{a}|$ — absolute value on the scalar · Parallel test: $\mathbf{b} = \lambda\mathbf{a}$ for some scalar $\lambda \neq 0$ · Drone example: $\vec{OB} = 2\vec{OA}$ so they're parallel ($\lambda = 2$)
Pause — copy componentwise $+/-/\times$ rules, $|\lambda\mathbf{a}| = |\lambda||\mathbf{a}|$, and the parallel test $\mathbf{b} = \lambda\mathbf{a}$ into your book.
Quick check: If $\mathbf{a} = \mathbf{i} + 2\mathbf{j} - 3\mathbf{k}$ and $\mathbf{b} = 2\mathbf{i} - \mathbf{j} + \mathbf{k}$, what is $2\mathbf{a} - \mathbf{b}$?
We just saw that vector addition, subtraction and scalar multiplication act componentwise, with the parallel test $\mathbf{b} = \lambda\mathbf{a}$ for some $\lambda \neq 0$. That raises a question: how do the triangle and parallelogram laws represent these operations geometrically? This card answers it → head-to-tail gives the triangle law; tail-to-tail with the diagonal gives the parallelogram law; $\mathbf{a}-\mathbf{b}$ is the other diagonal.
The algebraic rules from card 05 each have a geometric mirror — and that mirror is unchanged from 2D, only lifted into 3D space:
- Triangle law: place $\mathbf{a}$ then $\mathbf{b}$ head-to-tail; the sum $\mathbf{a} + \mathbf{b}$ is the arrow from the start of $\mathbf{a}$ to the head of $\mathbf{b}$.
- Parallelogram law: place $\mathbf{a}$ and $\mathbf{b}$ tail-to-tail at the same point; complete the parallelogram. Then $\mathbf{a} + \mathbf{b}$ is the diagonal from that common point, and $\mathbf{a} - \mathbf{b}$ is the other diagonal (from the head of $\mathbf{b}$ to the head of $\mathbf{a}$).
- Zero vector $\mathbf{0}$: the unique vector of magnitude $0$. It is the additive identity ($\mathbf{a} + \mathbf{0} = \mathbf{a}$) and equals $\mathbf{a} - \mathbf{a}$ for any $\mathbf{a}$. It has no defined direction, so we never say "$\mathbf{0}$ is parallel to $\mathbf{a}$".
Parallel test in components:
- $\mathbf{b} = \lambda\mathbf{a}$ means $b_1 = \lambda a_1$, $b_2 = \lambda a_2$, $b_3 = \lambda a_3$. Compute the ratios $b_1/a_1$, $b_2/a_2$, $b_3/a_3$ (where defined) — if all three are equal to some common $\lambda$, the vectors are parallel.
Triangle law: head-to-tail, sum = arrow from start of first to head of second · Parallelogram law: tail-to-tail at common point, sum = diagonal · $\mathbf{a} - \mathbf{b}$ = other diagonal (head of $\mathbf{b}$ to head of $\mathbf{a}$) · Parallel test: all three component ratios equal a common $\lambda$ · Zero components must match: $0 \to 0$ in the parallel partner
Pause — copy the triangle law (head-to-tail, sum from start to end), the parallelogram law (tail-to-tail, sum = diagonal), the other-diagonal rule for $\mathbf{a}-\mathbf{b}$, and the zero-component parallel condition into your book.
Did you get this? True or false: the vectors $\mathbf{a} = 2\mathbf{i} - 4\mathbf{j} + 6\mathbf{k}$ and $\mathbf{b} = -3\mathbf{i} + 6\mathbf{j} - 9\mathbf{k}$ are parallel.
Worked examples · 3 in a row, reveal as you go
Given $\mathbf{a} = 3\mathbf{i} - \mathbf{j} + 2\mathbf{k}$ and $\mathbf{b} = -\mathbf{i} + 4\mathbf{j} + \mathbf{k}$, find $3\mathbf{a} - 2\mathbf{b}$ in ijk form and find its magnitude.
Determine whether $\mathbf{u} = 2\mathbf{i} - 6\mathbf{j} + 4\mathbf{k}$ and $\mathbf{v} = -3\mathbf{i} + 9\mathbf{j} - 6\mathbf{k}$ are parallel. If yes, give the scalar $\lambda$ with $\mathbf{v} = \lambda\mathbf{u}$.
Find the value(s) of $k$ such that $\mathbf{a} = k\mathbf{i} + 4\mathbf{j} + 2\mathbf{k}$ is parallel to $\mathbf{b} = 6\mathbf{i} + 8\mathbf{j} + 4\mathbf{k}$.
Fill the gap: Two non-zero vectors $\mathbf{a}$ and $\mathbf{b}$ are parallel iff $\mathbf{b} =$ for some $\lambda \neq 0$. If $\lambda < 0$, the vectors point in opposite directions.
Misconceptions to fix · the 3 traps that cost marks
Did you get this? True or false: $|-4\mathbf{a}| = -4|\mathbf{a}|$ for any vector $\mathbf{a}$.
Activities · practice with the ideas
Given $\mathbf{a} = \mathbf{i} + 3\mathbf{j} - 2\mathbf{k}$ and $\mathbf{b} = 4\mathbf{i} - \mathbf{j} + 5\mathbf{k}$, compute $\mathbf{a} + \mathbf{b}$, $\mathbf{a} - \mathbf{b}$ and $2\mathbf{a} + 3\mathbf{b}$.
Are $\mathbf{u} = 3\mathbf{i} - \mathbf{j} + 2\mathbf{k}$ and $\mathbf{v} = -6\mathbf{i} + 2\mathbf{j} - 4\mathbf{k}$ parallel? Justify and give $\lambda$ if so.
Find $k$ such that $k\mathbf{i} + 2\mathbf{j} - \mathbf{k}$ is parallel to $-3\mathbf{i} - 4\mathbf{j} + 2\mathbf{k}$.
A particle has position vector $\vec{OP} = 2\mathbf{i} - \mathbf{j} + 5\mathbf{k}$ and is displaced by $\mathbf{d} = -3\mathbf{i} + 4\mathbf{j} + \mathbf{k}$. Find its new position vector and the distance moved.
If $\mathbf{a} = \mathbf{i} + \mathbf{j} + \mathbf{k}$ and $\mathbf{b} = 2\mathbf{i} - \mathbf{j} + 3\mathbf{k}$, find a scalar $\lambda$ so that $\mathbf{a} + \lambda\mathbf{b}$ is parallel to $\mathbf{k}$ (i.e., has zero $\mathbf{i}$ and $\mathbf{j}$ components).
Odd one out: Three of these vectors are parallel to $\mathbf{a} = 2\mathbf{i} - \mathbf{j} + 3\mathbf{k}$. Which one is the odd one out?
Earlier you tested whether the drone paths $\vec{OA} = 2\mathbf{i} + \mathbf{j} + 3\mathbf{k}$ and $\vec{OB} = 4\mathbf{i} + 2\mathbf{j} + 6\mathbf{k}$ are parallel.
The component ratios $4/2 = 2$, $2/1 = 2$, $6/3 = 2$ all match, so $\vec{OB} = 2\vec{OA}$. The two drones are flying along the same ray from the launch pad — $B$ is exactly twice as far from $O$ as $A$. The general lesson: parallelism in 3D is a strong condition (three equations) that becomes routine once you trust the scalar-multiple test. It is the foundation for every "show $A$, $B$, $C$ are collinear" proof in Module 14 — three points are collinear iff $\vec{AB} \parallel \vec{AC}$.
Pick your answer, then rate your confidence — that tells the system what to drill next. Each retry pulls a fresh mix from the bank.
Q1. Given $\mathbf{a} = 2\mathbf{i} - \mathbf{j} + 3\mathbf{k}$ and $\mathbf{b} = \mathbf{i} + 4\mathbf{j} - 2\mathbf{k}$, find $\mathbf{a} - 2\mathbf{b}$ in ijk form. (2 marks)
Q2. Determine whether $\mathbf{u} = 4\mathbf{i} - 2\mathbf{j} + 6\mathbf{k}$ and $\mathbf{v} = -6\mathbf{i} + 3\mathbf{j} - 9\mathbf{k}$ are parallel. If they are, state the scalar $\lambda$ with $\mathbf{v} = \lambda\mathbf{u}$ and the direction relationship. (3 marks)
Q3. The points $A(1, 2, 3)$, $B(4, 8, 9)$ and $C(7, 14, 15)$ are given. Show that $A$, $B$ and $C$ are collinear. (3 marks)
Comprehensive answers (click to reveal)
Activity answers:
1. $\mathbf{a} + \mathbf{b} = 5\mathbf{i} + 2\mathbf{j} + 3\mathbf{k}$. $\mathbf{a} - \mathbf{b} = -3\mathbf{i} + 4\mathbf{j} - 7\mathbf{k}$. $2\mathbf{a} + 3\mathbf{b} = (2 + 12)\mathbf{i} + (6 - 3)\mathbf{j} + (-4 + 15)\mathbf{k} = 14\mathbf{i} + 3\mathbf{j} + 11\mathbf{k}$.
2. Ratios: $\tfrac{-6}{3} = -2$, $\tfrac{2}{-1} = -2$, $\tfrac{-4}{2} = -2$. All equal $-2$, so $\mathbf{v} = -2\mathbf{u}$ — parallel and anti-parallel.
3. From $\mathbf{j}$: $\lambda = \tfrac{2}{-4} = -\tfrac{1}{2}$. Check $\mathbf{k}$: $-\tfrac{1}{2} \cdot 2 = -1$ ✓ matches. Then $k = -\tfrac{1}{2} \cdot (-3) = \tfrac{3}{2}$.
4. New position $= \vec{OP} + \mathbf{d} = (2-3)\mathbf{i} + (-1+4)\mathbf{j} + (5+1)\mathbf{k} = -\mathbf{i} + 3\mathbf{j} + 6\mathbf{k}$. Distance moved $= |\mathbf{d}| = \sqrt{9 + 16 + 1} = \sqrt{26}$.
5. $\mathbf{i}$-component: $1 + 2\lambda = 0 \Rightarrow \lambda = -\tfrac{1}{2}$. But $\mathbf{j}$-component then is $1 + (-\tfrac{1}{2})(-1) = \tfrac{3}{2} \neq 0$. No single $\lambda$ works — no solution.
Q1 (2 marks): $2\mathbf{b} = 2\mathbf{i} + 8\mathbf{j} - 4\mathbf{k}$ [1]. $\mathbf{a} - 2\mathbf{b} = (2-2)\mathbf{i} + (-1-8)\mathbf{j} + (3-(-4))\mathbf{k} = -9\mathbf{j} + 7\mathbf{k}$ [1].
Q2 (3 marks): Ratios: $\tfrac{-6}{4} = -\tfrac{3}{2}$, $\tfrac{3}{-2} = -\tfrac{3}{2}$, $\tfrac{-9}{6} = -\tfrac{3}{2}$ [1]. All three equal, so $\mathbf{v} = -\tfrac{3}{2}\mathbf{u}$ [1]. Hence parallel; $\lambda < 0$ means opposite direction (anti-parallel) [1].
Q3 (3 marks): $\vec{AB} = (4-1)\mathbf{i} + (8-2)\mathbf{j} + (9-3)\mathbf{k} = 3\mathbf{i} + 6\mathbf{j} + 6\mathbf{k}$ [1]. $\vec{AC} = (7-1)\mathbf{i} + (14-2)\mathbf{j} + (15-3)\mathbf{k} = 6\mathbf{i} + 12\mathbf{j} + 12\mathbf{k} = 2\vec{AB}$ [1]. Since $\vec{AC} = 2\vec{AB}$ they are parallel, and both pass through $A$, so $A$, $B$, $C$ are collinear [1].
Five timed questions on addition, subtraction, scalar multiplication and parallel testing in 3D. Beat the boss to bank a tier — gold (90% + speed), silver (75%), or bronze (50%). Replays welcome.
⚔ Enter the arenaClimb platforms by answering quick 3D operations questions. Lighter alternative to the boss.
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