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Module 14 · L01 of 12 ~40 min ⚡ +90 XP available

Vectors in 3D — Notation & Components

In Year 11 you treated vectors as arrows in a flat plane. Now lift them off the page. Every point in three-dimensional space can be addressed by three coordinates $(x, y, z)$ — and every directed quantity, from a flight path to a force, can be decomposed into three unit vectors $\mathbf{i}, \mathbf{j}, \mathbf{k}$. This lesson sets up the language and magnitude formula you'll use for the rest of Module 14.

Today's hook — A drone hovers at the point $P(3, 4, 12)$ relative to its launch pad (measured in metres east, north, up). Before reading on, sketch the position vector $\vec{OP}$ and predict its length. Then compute $|\vec{OP}|$ and check your guess. The number is much cleaner than you'd expect.
0/5QUESTS
01
Recall — your gut answer first
+5 XP warm-up

Write the 2D vector from $A(1, 2)$ to $B(4, 6)$ in $\mathbf{i}, \mathbf{j}$ form and find its magnitude. Before checking — what extra component would you add if $B$ were lifted to $(4, 6, 12)$? Sketch your reasoning below.

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02
The two moves for writing a 3D vector
+5 XP to read

Every 3D vector rewards two habits: pin down the three components (the signed displacements in $x$, $y$, $z$) and then choose a notation that suits the question (component form $\langle x, y, z\rangle$, column form, or $x\mathbf{i} + y\mathbf{j} + z\mathbf{k}$). Mixing forms mid-working is the single biggest cause of arithmetic slips.

The components-axis-magnitude reading: (1) identify the displacement in each axis $x$, $y$, $z$, (2) attach the unit vectors $\mathbf{i}, \mathbf{j}, \mathbf{k}$, (3) compute the magnitude via Pythagoras in 3D.

Column: $\begin{pmatrix} x \\ y \\ z \end{pmatrix}$  ·  ijk: $x\mathbf{i} + y\mathbf{j} + z\mathbf{k}$  ·  Magnitude: $\sqrt{x^2 + y^2 + z^2}$

Read x,y,z Attach i, j, k Magnitude √(x²+y²+z²) Check: signs, units, equal-vector test
$|\mathbf{v}| = \sqrt{x^2 + y^2 + z^2}$
i, j, k are perpendicular unit vectors
$\mathbf{i}, \mathbf{j}, \mathbf{k}$ each have length 1 and lie along the positive $x$-, $y$-, $z$-axes. Any 3D vector is a unique sum of scalar multiples of these three.
Position vs displacement
A position vector $\vec{OP}$ goes from the origin to $P$. A displacement vector $\vec{AB}$ goes from $A$ to $B$ and equals $\vec{OB} - \vec{OA}$ in components.
Equal vectors need equal components
Two vectors are equal iff all three components match: $a_1 = b_1$, $a_2 = b_2$, $a_3 = b_3$. Direction and magnitude alone aren't enough to check — compare component by component.
03
What you'll master
Know

Key facts

  • 3D space is coordinatised by three perpendicular axes $x$, $y$, $z$
  • $\mathbf{i}, \mathbf{j}, \mathbf{k}$ are unit vectors along the positive $x$-, $y$-, $z$-axes
  • Component form, column form and ijk form are interchangeable
  • $|\mathbf{v}| = \sqrt{x^2 + y^2 + z^2}$ for $\mathbf{v} = x\mathbf{i} + y\mathbf{j} + z\mathbf{k}$
Understand

Concepts

  • Why magnitude in 3D is a double application of Pythagoras
  • Why $\vec{AB} = \vec{OB} - \vec{OA}$ in any coordinate system
  • Why two vectors are equal only when all components match
Can do

Skills

  • Convert between column form, component form and ijk form
  • Compute the magnitude of any 3D vector
  • Write a position vector and the displacement between two points
04
Key terms
Unit vectors $\mathbf{i}, \mathbf{j}, \mathbf{k}$Mutually perpendicular vectors of length 1 along the positive $x$-, $y$- and $z$-axes respectively. They form an orthonormal basis for 3D space.
Component formA 3D vector written as $\mathbf{v} = \langle x, y, z\rangle$ where $x, y, z$ are the signed scalar projections onto each axis.
Column formA 3D vector written vertically as $\begin{pmatrix} x \\ y \\ z \end{pmatrix}$. Algebraically identical to component form; useful for matrix work later.
Position vectorThe vector $\vec{OP}$ from the origin $O$ to the point $P(x, y, z)$. Its components are exactly the coordinates of $P$.
MagnitudeThe length of a vector. For $\mathbf{v} = x\mathbf{i} + y\mathbf{j} + z\mathbf{k}$, $|\mathbf{v}| = \sqrt{x^2 + y^2 + z^2}$. Magnitude is always non-negative.
Equal vectorsTwo vectors are equal iff they have the same magnitude AND the same direction — equivalently, identical components in every axis.
MEX-V1NESA outcome (Further Work with Vectors): introduces three-dimensional vectors and operations on them, including notation $\mathbf{i}, \mathbf{j}, \mathbf{k}$, magnitude and the geometry of 3D space.
05
Notation: column, component and ijk form
core concept

A 3D vector $\mathbf{v}$ with $x$-component $a$, $y$-component $b$, $z$-component $c$ can be written in three interchangeable ways:

  1. Column form $\mathbf{v} = \begin{pmatrix} a \\ b \\ c \end{pmatrix}$ — stacks the components; ideal for hand-working and for matrix-vector products later.
  2. Component (angle bracket) form $\mathbf{v} = \langle a, b, c\rangle$ — compact, used in calculus and physics.
  3. ijk form $\mathbf{v} = a\mathbf{i} + b\mathbf{j} + c\mathbf{k}$ — explicit; emphasises that any 3D vector is a sum of axis-aligned pieces.

Worked through the hook: The drone position vector $\vec{OP}$ with $P(3, 4, 12)$:

  • Column: $\vec{OP} = \begin{pmatrix} 3 \\ 4 \\ 12 \end{pmatrix}$
  • Component: $\vec{OP} = \langle 3, 4, 12 \rangle$
  • ijk: $\vec{OP} = 3\mathbf{i} + 4\mathbf{j} + 12\mathbf{k}$
  • Magnitude: $|\vec{OP}| = \sqrt{3^2 + 4^2 + 12^2} = \sqrt{9 + 16 + 144} = \sqrt{169} = 13$ metres.
Connecting to magnitude. The formula $|\mathbf{v}| = \sqrt{x^2 + y^2 + z^2}$ is Pythagoras applied twice: first in the $xy$-plane (distance $\sqrt{x^2+y^2}$ from the origin to the foot of the perpendicular), then up the $z$-axis using that distance and $z$ as the two legs of a new right triangle.

Three forms: column $\binom{a}{b}\!\!\binom{c}{}$, component $\langle a,b,c\rangle$, ijk $a\mathbf{i}+b\mathbf{j}+c\mathbf{k}$ · Position vector $\vec{OP}$ has components = coordinates of $P$ · $|\mathbf{v}| = \sqrt{x^2+y^2+z^2}$ — Pythagoras applied twice · Drone example: $P(3,4,12)$ gives $|\vec{OP}| = 13$

Pause — copy the three notational forms (column, component, $\mathbf{i}\mathbf{j}\mathbf{k}$), the magnitude formula $|\mathbf{v}| = \sqrt{x^2+y^2+z^2}$, and the position vector of a point into your book.

Quick check: Which expression is the magnitude of $\mathbf{v} = 2\mathbf{i} - 3\mathbf{j} + 6\mathbf{k}$?

06
Position vectors and displacement between points
core concept

We just saw that a 3D vector is written in column, component $\langle a,b,c \rangle$, or $\mathbf{i}\mathbf{j}\mathbf{k}$ form with $|\mathbf{v}| = \sqrt{x^2+y^2+z^2}$ (Pythagoras applied twice). That raises a question: how do position vectors and point coordinates relate, and how do we find the displacement vector between two points? This card answers it → $\vec{AB} = \vec{OB} - \vec{OA}$ (head minus tail) and equal vectors require all three components to match.

Every point $P(x, y, z)$ in 3D space has a unique position vector $\vec{OP} = x\mathbf{i} + y\mathbf{j} + z\mathbf{k}$ pointing from the origin. To get the vector from $A$ to $B$:

  • $\vec{AB} = \vec{OB} - \vec{OA}$ — subtract the position vector of the tail from the position vector of the head.
  • In components: if $A(a_1, a_2, a_3)$ and $B(b_1, b_2, b_3)$, then $\vec{AB} = (b_1 - a_1)\mathbf{i} + (b_2 - a_2)\mathbf{j} + (b_3 - a_3)\mathbf{k}$.

Why equal vectors require equal components:

  • $\mathbf{u} = u_1\mathbf{i} + u_2\mathbf{j} + u_3\mathbf{k}$ and $\mathbf{v} = v_1\mathbf{i} + v_2\mathbf{j} + v_3\mathbf{k}$ are equal iff $u_1 = v_1$, $u_2 = v_2$ and $u_3 = v_3$ — direction and magnitude alone could agree but lie along different axes.
$$\vec{AB} = \vec{OB} - \vec{OA} = (b_1 - a_1)\mathbf{i} + (b_2 - a_2)\mathbf{j} + (b_3 - a_3)\mathbf{k}$$
Common mistake. Students sometimes compute $\vec{AB}$ as $\vec{OA} - \vec{OB}$, getting the vector pointing the wrong way. Mnemonic: "head minus tail" — the head of the arrow is the second-named point, so $\vec{AB} = B - A$.

$\vec{OP}$ = position vector with components matching coordinates of $P$ · $\vec{AB} = \vec{OB} - \vec{OA}$ (head minus tail) · Equal vectors $\Leftrightarrow$ all three components match · Magnitude is always non-negative, even if components are negative

Pause — copy $\vec{AB} = \vec{OB} - \vec{OA}$ (head minus tail), the equal-vector condition (all three components match), and the non-negativity of magnitude into your book.

Did you get this? True or false: if $A(1, -2, 5)$ and $B(4, 0, -1)$, then $\vec{AB} = 3\mathbf{i} + 2\mathbf{j} - 6\mathbf{k}$.

PROBLEM 1 · CONVERT BETWEEN FORMS

Write $\mathbf{v} = -2\mathbf{i} + 5\mathbf{j} - \mathbf{k}$ in (a) column form and (b) component (angle-bracket) form, and compute $|\mathbf{v}|$.

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Identify components: $x = -2$, $y = 5$, $z = -1$. Note the implicit "$-1$" coefficient on $\mathbf{k}$ — easy to miss.
Always isolate the three scalar coefficients before changing notation. Sign errors here propagate everywhere.
PROBLEM 2 · DISPLACEMENT BETWEEN POINTS

Given $A(2, -1, 4)$ and $B(5, 3, -2)$, find $\vec{AB}$ in ijk form and the distance $|AB|$.

1
Apply "head minus tail": $\vec{AB} = \vec{OB} - \vec{OA} = (5 - 2)\mathbf{i} + (3 - (-1))\mathbf{j} + (-2 - 4)\mathbf{k}$.
Subtract component by component, watching signs on the negatives. Write the differences before simplifying.
PROBLEM 3 · EQUAL VECTORS

Find $a, b, c$ such that $\mathbf{u} = (a+1)\mathbf{i} + (2b - 3)\mathbf{j} + (c^2)\mathbf{k}$ equals $\mathbf{v} = 4\mathbf{i} + \mathbf{j} + 9\mathbf{k}$. Give all solutions.

1
Equal vectors require equal components. Match each pair: $a + 1 = 4$, $2b - 3 = 1$, $c^2 = 9$.
Equality of vectors in $\mathbb{R}^3$ is component-wise — you get a separate scalar equation for each axis. Treat them independently.

Fill the gap: For $\mathbf{v} = x\mathbf{i} + y\mathbf{j} + z\mathbf{k}$, the magnitude is $|\mathbf{v}| = \sqrt{x^2 +$ $+$ $}$, which is Pythagoras applied twice in 3D space.

Trap 01
Forgetting the implicit $\pm 1$ coefficient
A vector written $\mathbf{v} = \mathbf{i} - \mathbf{k}$ has $x = 1$, $y = 0$, $z = -1$. Students often record $z = 1$ (missing the sign) or $y = 1$ (forgetting that no $\mathbf{j}$ term means $y = 0$). Always rewrite with every coefficient explicit before computing magnitude.
Trap 02
Computing $\vec{AB}$ as $A - B$
The displacement vector $\vec{AB}$ goes FROM $A$ TO $B$, so it equals $\vec{OB} - \vec{OA}$ — head minus tail. Reversing gives $\vec{BA}$ (the opposite direction). Always say the mnemonic "head minus tail" before subtracting.
Trap 03
Adding signed components inside the square root
$|2\mathbf{i} - 3\mathbf{j} + 6\mathbf{k}| \neq \sqrt{2 - 3 + 6}$. You must square each component first (which kills the signs), then sum, then take the square root: $\sqrt{4 + 9 + 36} = 7$. The squaring step is what makes 3D Pythagoras work.

Did you get this? True or false: the magnitude of $\mathbf{v} = \mathbf{i} - \mathbf{k}$ is $\sqrt{2}$.

Work mode · how are you completing this lesson?
1

Write $\mathbf{v} = 4\mathbf{i} - \mathbf{j} + 2\mathbf{k}$ in column form and component form, and find $|\mathbf{v}|$.

2

Find $\vec{PQ}$ and $|PQ|$ for $P(0, 2, -3)$ and $Q(6, -1, 5)$.

3

Find the value(s) of $t$ such that $|\langle t, 2, -2\rangle| = 3$.

4

Given $\mathbf{a} = (k-1)\mathbf{i} + 3\mathbf{j} + 2\mathbf{k}$ and $\mathbf{b} = 4\mathbf{i} + 3\mathbf{j} + 2\mathbf{k}$, find $k$ so $\mathbf{a} = \mathbf{b}$.

5

A particle at $A(1, 1, 1)$ travels to $B(4, 5, 13)$. Find the position vector of $B$, the displacement $\vec{AB}$ and the distance travelled.

Odd one out: Three of these expressions represent the same 3D vector. Which one is the odd one out?

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Revisit your thinking

Earlier you sketched $\vec{OP}$ for the drone at $P(3, 4, 12)$ and predicted its length.

Most students guess somewhere between 15 and 20, but the answer is exactly 13 — a clean Pythagorean triple (the $3$-$4$-$12$-$13$ quadruple). The position vector is $\vec{OP} = 3\mathbf{i} + 4\mathbf{j} + 12\mathbf{k}$ and its magnitude $\sqrt{9 + 16 + 144} = \sqrt{169} = 13$ metres. Spotting these clean triples ($3$-$4$-$12$-$13$, $1$-$2$-$2$-$3$, $2$-$3$-$6$-$7$) will save you arithmetic time throughout Module 14.

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Multiple choice
+5 XP per correct · +25 XP all-correct

Pick your answer, then rate your confidence — that tells the system what to drill next. Each retry pulls a fresh mix from the bank.

02
Short answer
ApplyBand 32 marks

Q1. Write the position vector of $P(-1, 4, 8)$ in ijk form and find its magnitude. (2 marks)

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ApplyBand 43 marks

Q2. The points $A$, $B$ and $C$ have coordinates $(1, 2, 3)$, $(4, 6, 3)$ and $(1, 2, 8)$. Find $\vec{AB}$, $\vec{AC}$ and the lengths $|AB|$, $|AC|$. (3 marks)

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AnalyseBand 53 marks

Q3. Find all values of $\lambda$ such that the vector $\mathbf{v} = \lambda\mathbf{i} + (\lambda + 1)\mathbf{j} + 2\mathbf{k}$ has magnitude $\sqrt{13}$. (3 marks)

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Comprehensive answers (click to reveal)

Activity answers:

1. Column: $\begin{pmatrix} 4 \\ -1 \\ 2 \end{pmatrix}$. Component: $\langle 4, -1, 2\rangle$. $|\mathbf{v}| = \sqrt{16 + 1 + 4} = \sqrt{21}$.

2. $\vec{PQ} = (6-0)\mathbf{i} + (-1-2)\mathbf{j} + (5-(-3))\mathbf{k} = 6\mathbf{i} - 3\mathbf{j} + 8\mathbf{k}$. $|PQ| = \sqrt{36 + 9 + 64} = \sqrt{109}$.

3. $t^2 + 4 + 4 = 9 \Rightarrow t^2 = 1 \Rightarrow t = \pm 1$.

4. Component match: $k - 1 = 4 \Rightarrow k = 5$ (the $\mathbf{j}$ and $\mathbf{k}$ components already agree).

5. $\vec{OB} = 4\mathbf{i} + 5\mathbf{j} + 13\mathbf{k}$. $\vec{AB} = 3\mathbf{i} + 4\mathbf{j} + 12\mathbf{k}$. $|AB| = \sqrt{9 + 16 + 144} = \sqrt{169} = 13$.

Q1 (2 marks): $\vec{OP} = -\mathbf{i} + 4\mathbf{j} + 8\mathbf{k}$ [1]. $|\vec{OP}| = \sqrt{1 + 16 + 64} = \sqrt{81} = 9$ [1].

Q2 (3 marks): $\vec{AB} = 3\mathbf{i} + 4\mathbf{j}$, $|AB| = \sqrt{9 + 16} = 5$ [1]. $\vec{AC} = 5\mathbf{k}$, $|AC| = 5$ [1]. Both displacements have length 5 — note that $AB$ lies in a horizontal plane while $AC$ is purely vertical [1].

Q3 (3 marks): Set $|\mathbf{v}|^2 = 13$: $\lambda^2 + (\lambda+1)^2 + 4 = 13$ [1]. Expand: $2\lambda^2 + 2\lambda + 5 = 13 \Rightarrow \lambda^2 + \lambda - 4 = 0$ [1]. Solve via the quadratic formula: $\lambda = \dfrac{-1 \pm \sqrt{17}}{2}$ [1].

01
Boss battle · The 3D Cartographer
earn bronze · silver · gold

Five timed questions on 3D notation, position vectors, displacement and magnitude. Beat the boss to bank a tier — gold (90% + speed), silver (75%), or bronze (50%). Replays welcome.

⚔ Enter the arena
02
Science Jump · platform challenge

Climb platforms by answering quick 3D vector questions. Lighter alternative to the boss.

Mark lesson as complete

Tick when you've finished the practice and review.

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