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hscscience Ext 1 · Y12
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Module 6 · L14 of 20 ~35 min ⚡ +95 XP available

Vector Projections

A ramp makes an angle with the floor. A force acts at an angle. In both cases, you need to "shadow" one vector onto another — that shadow is a projection. The scalar projection $\text{proj}_{\mathbf{b}}\mathbf{a} = \dfrac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|}$ gives the signed length; the vector projection $\text{proj}_{\mathbf{b}}\mathbf{a} = \dfrac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|^2}\,\mathbf{b}$ gives direction too. This lesson unpacks both.

Today's hook — A 10 N force is applied at 60° to a horizontal surface. Before looking up any formula, estimate: how much of that force is acting horizontally? Write your gut estimate in newtons.
0/5QUESTS
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Recall — your gut answer first
+5 XP warm-up

A 10 N force acts at 60° above the horizontal. Without using a formula — estimate the horizontal component (the "shadow" of the force on the ground). Write your reasoning.

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The two moves
+5 XP to read

Every projection question has two forms of the answer: the scalar projection (a signed length) and the vector projection (a vector in the direction of $\mathbf{b}$).

To project $\mathbf{a}$ onto $\mathbf{b}$:

Scalar: $\text{comp}_{\mathbf{b}}\mathbf{a} = \dfrac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|}$

Vector: $\text{proj}_{\mathbf{b}}\mathbf{a} = \dfrac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|^2}\,\mathbf{b}$

The vector projection is always parallel to $\mathbf{b}$. The scalar projection is its signed length.

b a proj_b a
$\text{proj}_{\mathbf{b}}\mathbf{a} = \dfrac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|^2}\,\mathbf{b}$
Scalar vs vector
The scalar projection is a number (can be negative). The vector projection is a vector that always points along $\hat{\mathbf{b}}$.
Unit vector shortcut
If $\hat{\mathbf{b}}$ is a unit vector, then $\text{proj}_{\hat{\mathbf{b}}}\mathbf{a} = (\mathbf{a} \cdot \hat{\mathbf{b}})\,\hat{\mathbf{b}}$ — the scalar projection equals $\mathbf{a} \cdot \hat{\mathbf{b}}$.
Geometric meaning
The vector projection is the "shadow" cast by $\mathbf{a}$ onto the line through $\mathbf{b}$. It minimises the distance from the tip of $\mathbf{a}$ to the line.
03
What you'll master
Know

Key facts

  • Scalar projection: $\text{comp}_{\mathbf{b}}\mathbf{a} = \dfrac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|}$
  • Vector projection: $\text{proj}_{\mathbf{b}}\mathbf{a} = \dfrac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|^2}\,\mathbf{b}$
  • The vector projection is always parallel to $\mathbf{b}$
Understand

Concepts

  • Why the scalar projection can be negative (when $\theta > 90°$)
  • The relationship $\text{proj}_{\mathbf{b}}\mathbf{a} = (\text{comp}_{\mathbf{b}}\mathbf{a})\,\hat{\mathbf{b}}$
  • Physical interpretation: projections decompose forces along and perpendicular to surfaces
Can do

Skills

  • Calculate scalar and vector projections in 2D and 3D
  • Find the component of $\mathbf{a}$ perpendicular to $\mathbf{b}$
  • Apply projections to real-world problems involving forces and displacement
04
Key terms
Scalar projection$\text{comp}_{\mathbf{b}}\mathbf{a} = \dfrac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|}$ — the signed length of the projection of $\mathbf{a}$ onto $\mathbf{b}$. Also written $|\mathbf{a}|\cos\theta$.
Vector projection$\text{proj}_{\mathbf{b}}\mathbf{a} = \dfrac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|^2}\,\mathbf{b}$ — the vector component of $\mathbf{a}$ in the direction of $\mathbf{b}$.
Perpendicular component$\mathbf{a} - \text{proj}_{\mathbf{b}}\mathbf{a}$ — the part of $\mathbf{a}$ at right angles to $\mathbf{b}$.
Unit vector $\hat{\mathbf{b}}$$\hat{\mathbf{b}} = \dfrac{\mathbf{b}}{|\mathbf{b}|}$. Using a unit vector simplifies the projection to $(\mathbf{a} \cdot \hat{\mathbf{b}})\,\hat{\mathbf{b}}$.
Component along $\mathbf{b}$Another term for scalar projection. It equals the dot product $\mathbf{a} \cdot \hat{\mathbf{b}}$.
Orthogonal decomposition$\mathbf{a} = \text{proj}_{\mathbf{b}}\mathbf{a} + (\mathbf{a} - \text{proj}_{\mathbf{b}}\mathbf{a})$ — splitting $\mathbf{a}$ into parts parallel and perpendicular to $\mathbf{b}$.
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Scalar projection
core concept

The scalar projection of $\mathbf{a}$ onto $\mathbf{b}$ is the signed length of the shadow of $\mathbf{a}$ on the line of $\mathbf{b}$:

$$\text{comp}_{\mathbf{b}}\mathbf{a} = \frac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|} = |\mathbf{a}|\cos\theta$$

It is positive when $\theta$ is acute (the shadow is in the direction of $\mathbf{b}$) and negative when $\theta$ is obtuse (the shadow is opposite to $\mathbf{b}$).

Force example: A 10 N force at 60° to the horizontal. Taking $\mathbf{b} = \begin{pmatrix}1\\0\end{pmatrix}$ (horizontal unit vector), the scalar projection is $10\cos 60° = 10 \times \frac{1}{2} = 5$ N. So the horizontal component is 5 N — check your hook estimate!

Notation note. Different textbooks use different notation: $\text{comp}_{\mathbf{b}}\mathbf{a}$, $\text{scal}_{\mathbf{b}}\mathbf{a}$, or just $|\mathbf{a}|\cos\theta$. The HSC usually asks you to "find the component of $\mathbf{a}$ in the direction of $\mathbf{b}$" — that means compute $\dfrac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|}$.

The scalar projection of $\mathbf{a}$ onto $\mathbf{b}$ is the signed length of the shadow of $\mathbf{a}$ on the line of $\mathbf{b}$:

Pause — copy the scalar projection formula: $\text{comp}_{\vec{b}}\vec{a}=\frac{\vec{a}\cdot\vec{b}}{|\vec{b}|}$ with the geometric interpretation (signed shadow length) into your book.

Quick check: The scalar projection of $\mathbf{a}$ onto $\mathbf{b}$ is given by:

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Vector projection
core concept

We just saw the scalar projection of $\vec{a}$ onto $\vec{b}$: $\text{comp}_{\vec{b}}\vec{a}=\frac{\vec{a}\cdot\vec{b}}{|\vec{b}|}$ — a signed length. That raises a question: the vector projection is a vector in the direction of $\hat{b}$; how do you build it from the scalar projection, and what is the formula in terms of $\vec{b}$? This card answers it → multiply the scalar projection by $\hat{b}=\vec{b}/|\vec{b}|$: $\text{proj}_{\vec{b}}\vec{a}=\frac{\vec{a}\cdot\vec{b}}{|\vec{b}|^2}\vec{b}$.

The vector projection of $\mathbf{a}$ onto $\mathbf{b}$ is a vector in the direction of $\mathbf{b}$ with magnitude equal to the scalar projection:

$$\text{proj}_{\mathbf{b}}\mathbf{a} = \frac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|^2}\,\mathbf{b} = \left(\frac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|}\right)\hat{\mathbf{b}}$$

The denominator $|\mathbf{b}|^2$ comes from multiplying the scalar projection $\dfrac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|}$ by the unit vector $\hat{\mathbf{b}} = \dfrac{\mathbf{b}}{|\mathbf{b}|}$.

Orthogonal decomposition: Any vector $\mathbf{a}$ can be split into a part parallel to $\mathbf{b}$ and a part perpendicular to $\mathbf{b}$:

$$\mathbf{a} = \underbrace{\text{proj}_{\mathbf{b}}\mathbf{a}}_{\parallel\text{ to }\mathbf{b}} + \underbrace{(\mathbf{a} - \text{proj}_{\mathbf{b}}\mathbf{a})}_{\perp\text{ to }\mathbf{b}}$$

Example: Find the vector projection of $\mathbf{a} = \begin{pmatrix}3\\4\end{pmatrix}$ onto $\mathbf{b} = \begin{pmatrix}1\\2\end{pmatrix}$.

$\mathbf{a} \cdot \mathbf{b} = 3(1) + 4(2) = 11$

$|\mathbf{b}|^2 = 1^2 + 2^2 = 5$

$\text{proj}_{\mathbf{b}}\mathbf{a} = \dfrac{11}{5}\begin{pmatrix}1\\2\end{pmatrix} = \begin{pmatrix}11/5\\22/5\end{pmatrix}$

Check your answer. The vector projection should be parallel to $\mathbf{b}$: both components of $\begin{pmatrix}11/5\\22/5\end{pmatrix}$ are in ratio $1:2$, matching $\mathbf{b} = \begin{pmatrix}1\\2\end{pmatrix}$. ✓

The vector projection of $\mathbf{a}$ onto $\mathbf{b}$ is a vector in the direction of $\mathbf{b}$ with magnitude equal to the scalar projection:

Pause — copy the vector projection formula: $\text{proj}_{\vec{b}}\vec{a}=\frac{\vec{a}\cdot\vec{b}}{|\vec{b}|^2}\vec{b}=\frac{\vec{a}\cdot\vec{b}}{\vec{b}\cdot\vec{b}}\vec{b}$ into your book.

Did you get this? True or false: the vector projection of $\mathbf{a}$ onto $\mathbf{b}$ is always parallel to $\mathbf{b}$.

PROBLEM 1 · SCALAR AND VECTOR PROJECTION (2D)

Find the scalar and vector projections of $\mathbf{a} = \begin{pmatrix}4\\3\end{pmatrix}$ onto $\mathbf{b} = \begin{pmatrix}3\\0\end{pmatrix}$.

1
$\mathbf{a} \cdot \mathbf{b} = 4(3) + 3(0) = 12$;   $|\mathbf{b}| = \sqrt{9+0} = 3$
Compute the dot product and the magnitude of $\mathbf{b}$.
PROBLEM 2 · ORTHOGONAL DECOMPOSITION

Express $\mathbf{a} = \begin{pmatrix}5\\2\end{pmatrix}$ as the sum of a vector parallel to $\mathbf{b} = \begin{pmatrix}2\\1\end{pmatrix}$ and a vector perpendicular to $\mathbf{b}$.

1
$\text{proj}_{\mathbf{b}}\mathbf{a} = \dfrac{\mathbf{a} \cdot \mathbf{b}}{|\mathbf{b}|^2}\,\mathbf{b} = \dfrac{5(2)+2(1)}{4+1}\begin{pmatrix}2\\1\end{pmatrix} = \dfrac{12}{5}\begin{pmatrix}2\\1\end{pmatrix} = \begin{pmatrix}24/5\\12/5\end{pmatrix}$
Compute the vector projection (parallel component).
PROBLEM 3 · 3D PROJECTION

Find the vector projection of $\mathbf{u} = \begin{pmatrix}1\\2\\3\end{pmatrix}$ onto $\mathbf{v} = \begin{pmatrix}1\\0\\1\end{pmatrix}$.

1
$\mathbf{u} \cdot \mathbf{v} = 1(1) + 2(0) + 3(1) = 4$;   $|\mathbf{v}|^2 = 1^2+0^2+1^2 = 2$
Compute the dot product and $|\mathbf{v}|^2$ (no need to take the square root for vector projection).

Fill the gap: For $\mathbf{a} = \begin{pmatrix}6\\0\end{pmatrix}$ and $\mathbf{b} = \begin{pmatrix}3\\4\end{pmatrix}$, the scalar projection of $\mathbf{a}$ onto $\mathbf{b}$ is .

Trap 01
Using $|\mathbf{b}|$ vs $|\mathbf{b}|^2$ incorrectly
Scalar projection uses $|\mathbf{b}|$ in the denominator; vector projection uses $|\mathbf{b}|^2$. Mixing these up is the most common error. Remember: scalar $\to |\mathbf{b}|$; vector $\to |\mathbf{b}|^2 \cdot \mathbf{b}$.
Trap 02
Projecting in the wrong direction
$\text{proj}_{\mathbf{b}}\mathbf{a}$ is NOT the same as $\text{proj}_{\mathbf{a}}\mathbf{b}$. The first projects $\mathbf{a}$ onto $\mathbf{b}$; the second projects $\mathbf{b}$ onto $\mathbf{a}$. Read the question carefully: "project $\mathbf{a}$ onto $\mathbf{b}$" means $\mathbf{b}$ is the base direction.
Trap 03
Forgetting the sign of the scalar projection
If $\mathbf{a} \cdot \mathbf{b} < 0$, the scalar projection is negative — this means $\mathbf{a}$ and $\mathbf{b}$ form an obtuse angle and the "shadow" points in the opposite direction to $\mathbf{b}$. Never take the absolute value.

Did you get this? True or false: the vector projection of $\mathbf{a}$ onto $\mathbf{b}$ uses $|\mathbf{b}|^2$ (not $|\mathbf{b}|$) in the denominator.

Work mode · how are you completing this lesson?
1

Find the scalar and vector projections of $\mathbf{a} = \begin{pmatrix}3\\4\end{pmatrix}$ onto $\mathbf{b} = \begin{pmatrix}1\\0\end{pmatrix}$.

2

Find $\text{proj}_{\mathbf{v}}\mathbf{u}$ where $\mathbf{u} = \begin{pmatrix}2\\6\end{pmatrix}$ and $\mathbf{v} = \begin{pmatrix}1\\3\end{pmatrix}$.

3

Decompose $\mathbf{a} = \begin{pmatrix}4\\1\end{pmatrix}$ into components parallel and perpendicular to $\mathbf{b} = \begin{pmatrix}2\\3\end{pmatrix}$. Verify the perpendicular component is orthogonal to $\mathbf{b}$.

4

Find the scalar projection of $\mathbf{p} = \begin{pmatrix}1\\-3\\2\end{pmatrix}$ onto $\mathbf{q} = \begin{pmatrix}2\\1\\2\end{pmatrix}$.

5

A 20 N force acts at 30° to a slope. Find the component of the force along the slope.

Odd one out: Three of these statements about projections are correct. Which one is FALSE?

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Revisit your thinking

Earlier you estimated the horizontal component of a 10 N force at 60° to the horizontal.

The answer is $10\cos 60° = 10 \times \tfrac{1}{2} = \mathbf{5}$ N. This is the scalar projection of the force vector onto the horizontal unit vector $\hat{\mathbf{i}}$. The vertical component is $10\sin 60° = 5\sqrt{3} \approx 8.66$ N — larger than the horizontal, because the force is closer to vertical than horizontal at 60°.

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Multiple choice
+5 XP per correct · +25 XP all-correct

Pick your answer, then rate your confidence — that tells the system what to drill next. Each retry pulls a fresh mix from the bank.

02
Short answer
ApplyBand 32 marks

Q1. Find the scalar and vector projections of $\mathbf{a} = \begin{pmatrix}6\\2\end{pmatrix}$ onto $\mathbf{b} = \begin{pmatrix}1\\2\end{pmatrix}$. (2 marks)

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ApplyBand 43 marks

Q2. Express $\mathbf{a} = \begin{pmatrix}3\\-1\end{pmatrix}$ as the sum of a vector parallel to $\mathbf{b} = \begin{pmatrix}1\\1\end{pmatrix}$ and a vector perpendicular to $\mathbf{b}$. Verify your answer. (3 marks)

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AnalyseBand 53 marks

Q3. A displacement vector $\mathbf{d} = \begin{pmatrix}4\\2\\-4\end{pmatrix}$ metres represents a journey. Find the component of $\mathbf{d}$ in the direction of $\mathbf{u} = \begin{pmatrix}1\\2\\2\end{pmatrix}$, then find the distance from the path of $\mathbf{u}$ to the tip of $\mathbf{d}$. (3 marks)

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Comprehensive answers (click to reveal)

Activity answers: 1. Scalar = 3, vector = $\begin{pmatrix}3\\0\end{pmatrix}$  ·  2. $\mathbf{u} \cdot \mathbf{v} = 20$, $|\mathbf{v}|^2 = 10$, proj $= 2\begin{pmatrix}1\\3\end{pmatrix} = \begin{pmatrix}2\\6\end{pmatrix}$ (note $\mathbf{u}$ itself!)  ·  3. proj $= \dfrac{11}{13}\begin{pmatrix}2\\3\end{pmatrix}$, perp $= \begin{pmatrix}4 - 22/13\\1-33/13\end{pmatrix}$; check dot product $= 0$  ·  4. $\mathbf{p} \cdot \mathbf{q} = 2-3+4 = 3$, $|\mathbf{q}| = 3$, scalar $= 1$  ·  5. $20\cos30° = 10\sqrt{3} \approx 17.3$ N

Q1 (2 marks): $\mathbf{a} \cdot \mathbf{b} = 6+4 = 10$ [M1]. $|\mathbf{b}|^2 = 5$. Scalar $= \dfrac{10}{\sqrt{5}} = 2\sqrt{5}$ [A1]. Vector $= \dfrac{10}{5}\begin{pmatrix}1\\2\end{pmatrix} = \begin{pmatrix}2\\4\end{pmatrix}$ [A1 if asked for both].

Q2 (3 marks): $\mathbf{a} \cdot \mathbf{b} = 2$, $|\mathbf{b}|^2 = 2$. Proj $= \begin{pmatrix}1\\1\end{pmatrix}$ [M1]. Perp $= \begin{pmatrix}3\\-1\end{pmatrix} - \begin{pmatrix}1\\1\end{pmatrix} = \begin{pmatrix}2\\-2\end{pmatrix}$ [A1]. Check: $\begin{pmatrix}2\\-2\end{pmatrix} \cdot \begin{pmatrix}1\\1\end{pmatrix} = 2-2 = 0$ ✓ [A1].

Q3 (3 marks): $\mathbf{d} \cdot \mathbf{u} = 4+4-8 = 0$; scalar projection $= 0$ [M1], so $\mathbf{d}$ is perpendicular to $\mathbf{u}$. Vector projection $= \mathbf{0}$ [A1]. Perpendicular distance $= |\mathbf{d}| = \sqrt{16+4+16} = 6$ m [A1].

01
Boss battle · The Projection Master
earn bronze · silver · gold

Five timed questions. Beat the boss to bank a tier — gold (90% + speed), silver (75%), or bronze (50%). Replays welcome.

⚔ Enter the arena
02
Science Jump · platform challenge

Climb platforms by answering vector projection questions. Lighter alternative to the boss.

Mark lesson as complete

Tick when you've finished the practice and review.

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