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hscscience Ext 2 · Y12
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Module 14 · L04 of 12 ~40 min ⚡ +90 XP available

Vector Projection

When you drop a perpendicular from the tip of $\mathbf{v}$ onto the line of $\mathbf{u}$, the shadow you cast IS the vector projection. This single construction underpins distance from a point to a line, work done by a force, and the decomposition of any vector into parallel and perpendicular pieces. Once you see projection as "the dot product, dressed for direction", every formula in this lesson follows.

Today's hook — Imagine the sun directly overhead and $\mathbf{u}$ lying flat on the ground. The shadow that $\mathbf{v}$ casts on $\mathbf{u}$ is the vector projection. Before reading on, predict: if $\mathbf{v}$ points the same way as $\mathbf{u}$, what is the shadow? If $\mathbf{v}$ is perpendicular to $\mathbf{u}$, what is the shadow? Your two answers are the boundary cases of every projection formula.
0/5QUESTS
01
Recall — your gut answer first
+5 XP warm-up

From L03 you know $\mathbf{u} \cdot \mathbf{v} = |\mathbf{u}||\mathbf{v}|\cos\theta$. Before checking — rearrange this to make $|\mathbf{v}|\cos\theta$ the subject. What does $|\mathbf{v}|\cos\theta$ represent geometrically when you draw $\mathbf{u}$ and $\mathbf{v}$ tail-to-tail?

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02
Scalar projection vs vector projection
+5 XP to read

Projection comes in two flavours, and they are not interchangeable. The scalar projection is a signed length (a number). The vector projection is that same length placed along the direction of $\mathbf{u}$ (a vector).

The scalar–vector projection pair: (1) the scalar projection of $\mathbf{v}$ onto $\mathbf{u}$ is $\dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|}$ — a signed length; (2) the vector projection of $\mathbf{v}$ onto $\mathbf{u}$ is $\dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|^2}\,\mathbf{u}$ — that length along $\mathbf{u}$'s direction.

Scalar: $\text{comp}_{\mathbf{u}} \mathbf{v} = \dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|}$  ·  Vector: $\text{proj}_{\mathbf{u}} \mathbf{v} = \dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|^2}\,\mathbf{u}$

Dot u⋅v Scalar ÷|u| Vector × û Decompose: v = projₙv + (v − projₙv)
$\text{proj}_{\mathbf{u}} \mathbf{v} = \dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|^2}\,\mathbf{u}$
Scalar is a number, vector is a vector
$\text{comp}_{\mathbf{u}} \mathbf{v} = (\mathbf{u} \cdot \mathbf{v})/|\mathbf{u}|$ has no direction — just a sign and a length. $\text{proj}_{\mathbf{u}} \mathbf{v}$ adds direction by multiplying by $\hat{\mathbf{u}}$.
The sign carries information
A negative scalar projection means $\mathbf{v}$ has a component pointing OPPOSITE to $\mathbf{u}$. The vector projection then points opposite to $\mathbf{u}$ too.
Decomposition is automatic
Any $\mathbf{v}$ splits uniquely as $\mathbf{v} = \mathbf{v}_{\parallel} + \mathbf{v}_{\perp}$, where $\mathbf{v}_{\parallel} = \text{proj}_{\mathbf{u}} \mathbf{v}$ and $\mathbf{v}_{\perp} = \mathbf{v} - \text{proj}_{\mathbf{u}} \mathbf{v}$ is perpendicular to $\mathbf{u}$.
03
What you'll master
Know

Key facts

  • Scalar projection of $\mathbf{v}$ onto $\mathbf{u}$: $\text{comp}_{\mathbf{u}} \mathbf{v} = (\mathbf{u} \cdot \mathbf{v})/|\mathbf{u}|$
  • Vector projection of $\mathbf{v}$ onto $\mathbf{u}$: $\text{proj}_{\mathbf{u}} \mathbf{v} = ((\mathbf{u} \cdot \mathbf{v})/|\mathbf{u}|^2)\,\mathbf{u}$
  • Decomposition: $\mathbf{v} = \mathbf{v}_{\parallel} + \mathbf{v}_{\perp}$, with $\mathbf{v}_{\parallel}$ parallel to $\mathbf{u}$ and $\mathbf{v}_{\perp} \perp \mathbf{u}$
  • $\mathbf{v}_{\perp} = \mathbf{v} - \text{proj}_{\mathbf{u}} \mathbf{v}$
Understand

Concepts

  • Why the projection is the "shadow" of $\mathbf{v}$ on the line through $\mathbf{u}$
  • Why the scaling factor uses $|\mathbf{u}|^2$, not $|\mathbf{u}|$ (one $|\mathbf{u}|$ to get scalar length, another to make $\mathbf{u}$ a unit vector)
  • Why $\mathbf{v}_{\perp} \cdot \mathbf{u} = 0$ — the decomposition genuinely separates parallel and perpendicular parts
Can do

Skills

  • Compute the scalar and vector projections of $\mathbf{v}$ onto $\mathbf{u}$
  • Decompose any vector into components parallel and perpendicular to a given direction
  • Verify that the perpendicular component is genuinely perpendicular
04
Key terms
Scalar projection ($\text{comp}_{\mathbf{u}} \mathbf{v}$)The signed length $\dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|} = |\mathbf{v}|\cos\theta$. Positive when $\mathbf{v}$ has a component in the direction of $\mathbf{u}$; negative when opposite.
Vector projection ($\text{proj}_{\mathbf{u}} \mathbf{v}$)The vector $\dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|^2}\,\mathbf{u}$. Lies along the line through $\mathbf{u}$ — the "shadow" of $\mathbf{v}$ onto $\mathbf{u}$.
Unit vector ($\hat{\mathbf{u}}$)$\hat{\mathbf{u}} = \mathbf{u}/|\mathbf{u}|$. Then $\text{proj}_{\mathbf{u}} \mathbf{v} = (\mathbf{v} \cdot \hat{\mathbf{u}})\,\hat{\mathbf{u}}$, the cleanest form of the projection formula.
Parallel component ($\mathbf{v}_{\parallel}$)$\mathbf{v}_{\parallel} = \text{proj}_{\mathbf{u}} \mathbf{v}$. The part of $\mathbf{v}$ that lies along the direction of $\mathbf{u}$.
Perpendicular component ($\mathbf{v}_{\perp}$)$\mathbf{v}_{\perp} = \mathbf{v} - \text{proj}_{\mathbf{u}} \mathbf{v}$. Satisfies $\mathbf{v}_{\perp} \cdot \mathbf{u} = 0$.
DecompositionThe unique split $\mathbf{v} = \mathbf{v}_{\parallel} + \mathbf{v}_{\perp}$ for any chosen non-zero direction $\mathbf{u}$. Forms the basis of distance-to-line formulas.
MEX-V1NESA outcome (Further Work with Vectors): uses vectors to project a vector onto another and decompose a vector into parallel and perpendicular components.
05
Building the projection formulae
core concept

Place $\mathbf{u}$ and $\mathbf{v}$ tail-to-tail with angle $\theta$ between them. Drop a perpendicular from the tip of $\mathbf{v}$ to the line of $\mathbf{u}$. The foot of that perpendicular defines a vector along $\mathbf{u}$ — the projection of $\mathbf{v}$ onto $\mathbf{u}$.

Step 1 — scalar projection. Basic trigonometry gives the signed length of the shadow:

$$\text{comp}_{\mathbf{u}} \mathbf{v} \;=\; |\mathbf{v}|\cos\theta \;=\; \dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|}$$

Using $\mathbf{u} \cdot \mathbf{v} = |\mathbf{u}||\mathbf{v}|\cos\theta$ from L03 and dividing by $|\mathbf{u}|$ produces the right-hand form. This is a scalar — a single signed number.

Step 2 — vector projection. Multiply the scalar projection by the unit vector $\hat{\mathbf{u}} = \mathbf{u}/|\mathbf{u}|$ to give it direction:

$$\text{proj}_{\mathbf{u}} \mathbf{v} \;=\; \left(\dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|}\right)\hat{\mathbf{u}} \;=\; \dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|^2}\,\mathbf{u}$$

The $|\mathbf{u}|^2$ in the denominator is doing two jobs at once: one $|\mathbf{u}|$ converts the dot product to the scalar projection, and the second $|\mathbf{u}|$ normalises $\mathbf{u}$ to a unit vector.

Geometric meaning — three boundary cases.

  • $\theta = 0°$ ($\mathbf{v}$ parallel to $\mathbf{u}$): $\text{proj}_{\mathbf{u}} \mathbf{v} = \mathbf{v}$ — the shadow is the whole vector.
  • $\theta = 90°$ ($\mathbf{v} \perp \mathbf{u}$): $\mathbf{u} \cdot \mathbf{v} = 0$, so $\text{proj}_{\mathbf{u}} \mathbf{v} = \mathbf{0}$ — no shadow.
  • $\theta = 180°$ (opposite direction): the scalar projection is $-|\mathbf{v}|$, and the vector projection points opposite to $\mathbf{u}$.
Connecting to the hook. When $\mathbf{v}$ points along $\mathbf{u}$, the shadow is the whole vector. When $\mathbf{v}$ is perpendicular, the shadow is zero. The general formula $\text{proj}_{\mathbf{u}} \mathbf{v} = ((\mathbf{u} \cdot \mathbf{v})/|\mathbf{u}|^2)\,\mathbf{u}$ interpolates smoothly between these two extremes.

Scalar projection: $\text{comp}_{\mathbf{u}} \mathbf{v} = (\mathbf{u} \cdot \mathbf{v})/|\mathbf{u}| = |\mathbf{v}|\cos\theta$ · Vector projection: $\text{proj}_{\mathbf{u}} \mathbf{v} = ((\mathbf{u} \cdot \mathbf{v})/|\mathbf{u}|^2)\,\mathbf{u}$ · Why $|\mathbf{u}|^2$: one factor for the scalar length, one to normalise $\mathbf{u}$

Pause — copy the scalar and vector projection formulas, the reason for the $|\mathbf{u}|^2$ denominator (one factor for length, one to normalise) into your book.

Quick check: The scalar projection of $\mathbf{v}$ onto $\mathbf{u}$ is given by which expression?

06
Decomposition into parallel + perpendicular
core concept

We just saw the scalar projection $\text{comp}_{\mathbf{u}}\mathbf{v} = (\mathbf{u}\cdot\mathbf{v})/|\mathbf{u}|$ and vector projection $\text{proj}_{\mathbf{u}}\mathbf{v} = ((\mathbf{u}\cdot\mathbf{v})/|\mathbf{u}|^2)\mathbf{u}$. That raises a question: how do we split $\mathbf{v}$ into the part along $\mathbf{u}$ and the part perpendicular to it? This card answers it → $\mathbf{v} = \mathbf{v}_{\parallel} + \mathbf{v}_{\perp}$ with $\mathbf{v}_{\perp} = \mathbf{v} - \text{proj}_{\mathbf{u}}\mathbf{v}$; verify by checking $\mathbf{v}_{\perp}\cdot\mathbf{u} = 0$.

The vector projection lets you split any $\mathbf{v}$ uniquely into a piece along $\mathbf{u}$ and a piece perpendicular to $\mathbf{u}$:

$$\mathbf{v} \;=\; \underbrace{\text{proj}_{\mathbf{u}} \mathbf{v}}_{\mathbf{v}_{\parallel}} \;+\; \underbrace{(\mathbf{v} - \text{proj}_{\mathbf{u}} \mathbf{v})}_{\mathbf{v}_{\perp}}$$

The two pieces are guaranteed to be perpendicular: a direct calculation shows $\mathbf{v}_{\perp} \cdot \mathbf{u} = \mathbf{v} \cdot \mathbf{u} - \text{proj}_{\mathbf{u}} \mathbf{v} \cdot \mathbf{u} = \mathbf{u} \cdot \mathbf{v} - \mathbf{u} \cdot \mathbf{v} = 0$.

Why this matters in HSC questions.

  • $|\mathbf{v}_{\perp}|$ is the perpendicular distance from the tip of $\mathbf{v}$ to the line through $\mathbf{u}$.
  • In physics, decomposing a force $\mathbf{F}$ along and perpendicular to a surface or displacement is exactly this calculation.
  • Any orthogonal basis problem reduces to repeated projection (the Gram–Schmidt idea, beyond HSC scope but powered by today's formula).
Common mistake. Don't forget to subtract: the perpendicular component is $\mathbf{v} - \text{proj}_{\mathbf{u}} \mathbf{v}$, NOT $\text{proj}_{\mathbf{u}} \mathbf{v} - \mathbf{v}$ (which just reverses the sign). Always verify perpendicularity with a dot-product check.

Decomposition: $\mathbf{v} = \mathbf{v}_{\parallel} + \mathbf{v}_{\perp}$, with $\mathbf{v}_{\parallel} = \text{proj}_{\mathbf{u}} \mathbf{v}$ · $\mathbf{v}_{\perp} = \mathbf{v} - \text{proj}_{\mathbf{u}} \mathbf{v}$ · Verify: $\mathbf{v}_{\perp} \cdot \mathbf{u} = 0$ — should always hold · $|\mathbf{v}_{\perp}|$ is the perpendicular distance from tip of $\mathbf{v}$ to line of $\mathbf{u}$

Pause — copy the decomposition $\mathbf{v} = \mathbf{v}_{\parallel} + \mathbf{v}_{\perp}$, the formula $\mathbf{v}_{\perp} = \mathbf{v} - \text{proj}_{\mathbf{u}}\mathbf{v}$, the verification $\mathbf{v}_{\perp}\cdot\mathbf{u} = 0$, and the geometric meaning of $|\mathbf{v}_{\perp}|$ into your book.

Did you get this? True or false: for any non-zero $\mathbf{u}$ and any $\mathbf{v}$, the perpendicular component $\mathbf{v}_{\perp} = \mathbf{v} - \text{proj}_{\mathbf{u}} \mathbf{v}$ always satisfies $\mathbf{v}_{\perp} \cdot \mathbf{u} = 0$.

PROBLEM 1 · SCALAR PROJECTION

Find the scalar projection of $\mathbf{v} = (3, 4, 0)$ onto $\mathbf{u} = (1, 2, 2)$.

1
Formula: $\text{comp}_{\mathbf{u}} \mathbf{v} = \dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|}$.
State the formula before substituting. The denominator is $|\mathbf{u}|$ — the magnitude of the vector you are projecting ONTO, never the other one.
PROBLEM 2 · VECTOR PROJECTION

Using the same vectors $\mathbf{v} = (3, 4, 0)$ and $\mathbf{u} = (1, 2, 2)$, find the vector projection $\text{proj}_{\mathbf{u}} \mathbf{v}$.

1
Formula: $\text{proj}_{\mathbf{u}} \mathbf{v} = \dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|^2}\,\mathbf{u}$.
The denominator is now $|\mathbf{u}|^2$, not $|\mathbf{u}|$ — the extra factor builds in the conversion from the unit vector $\hat{\mathbf{u}}$.
PROBLEM 3 · DECOMPOSITION

Decompose $\mathbf{v} = (4, 1, 3)$ into a sum of a vector parallel to $\mathbf{u} = (1, 0, 1)$ and a vector perpendicular to $\mathbf{u}$. Verify the perpendicular component is truly perpendicular.

1
Parallel part: $\mathbf{v}_{\parallel} = \text{proj}_{\mathbf{u}} \mathbf{v} = \dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|^2}\,\mathbf{u}$. Compute: $\mathbf{u} \cdot \mathbf{v} = 4 + 0 + 3 = 7$ and $|\mathbf{u}|^2 = 1 + 0 + 1 = 2$.
Always start with the projection. The parallel component is the vector projection; the perpendicular component is whatever is left.

Fill the gap: The vector projection of $\mathbf{v}$ onto $\mathbf{u}$ is $\dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|^{\,}}$ times the vector . The perpendicular component is found by the projection from $\mathbf{v}$.

Trap 01
Confusing scalar and vector projection
The scalar projection $\text{comp}_{\mathbf{u}} \mathbf{v} = (\mathbf{u} \cdot \mathbf{v})/|\mathbf{u}|$ is a number. The vector projection $\text{proj}_{\mathbf{u}} \mathbf{v} = ((\mathbf{u} \cdot \mathbf{v})/|\mathbf{u}|^2)\,\mathbf{u}$ is a vector. If you're asked for a vector, your answer must have components — not a single number.
Trap 02
Using $|\mathbf{u}|$ instead of $|\mathbf{u}|^2$ for the vector projection
For the vector projection the denominator is $|\mathbf{u}|^2$. Writing $(\mathbf{u} \cdot \mathbf{v}/|\mathbf{u}|)\,\mathbf{u}$ gives a vector that is $|\mathbf{u}|$ times too large. Either use $|\mathbf{u}|^2$ in the denominator, or scale by the unit vector $\hat{\mathbf{u}}$ — not by $\mathbf{u}$ itself.
Trap 03
Projecting the wrong direction
$\text{proj}_{\mathbf{u}} \mathbf{v}$ projects $\mathbf{v}$ ONTO the line of $\mathbf{u}$. The result is parallel to $\mathbf{u}$, not to $\mathbf{v}$. Reading "the projection of $\mathbf{v}$ onto $\mathbf{u}$" backwards (as the projection of $\mathbf{u}$ onto $\mathbf{v}$) gives a vector in the wrong direction with the wrong magnitude.

Did you get this? True or false: the vector projection of $\mathbf{v}$ onto $\mathbf{u}$ is given by $\dfrac{\mathbf{u} \cdot \mathbf{v}}{|\mathbf{u}|}\,\mathbf{u}$.

Work mode · how are you completing this lesson?
1

Find the scalar projection of $\mathbf{v} = (2, -1, 2)$ onto $\mathbf{u} = (1, 2, 2)$.

2

Find the vector projection of $\mathbf{v} = (1, 2, 3)$ onto $\mathbf{u} = (2, 0, 1)$.

3

Decompose $\mathbf{v} = (3, 2, 1)$ into parts parallel and perpendicular to $\mathbf{u} = (1, 1, 0)$. Verify perpendicularity.

4

If $\mathbf{u} \cdot \mathbf{v} = -6$ and $|\mathbf{u}| = 2$, what is the scalar projection of $\mathbf{v}$ onto $\mathbf{u}$? What does the sign mean?

5

Show that for any non-zero $\mathbf{u}$, $\text{proj}_{\mathbf{u}}(\text{proj}_{\mathbf{u}} \mathbf{v}) = \text{proj}_{\mathbf{u}} \mathbf{v}$. (Projection is idempotent.)

Odd one out: Three of these expressions equal the vector projection of $\mathbf{v}$ onto $\mathbf{u}$ (assuming $\mathbf{u} \neq \mathbf{0}$). Which one does NOT?

11
Revisit your thinking

Earlier you predicted the shadow of $\mathbf{v}$ on $\mathbf{u}$ in two boundary cases: when $\mathbf{v}$ is parallel to $\mathbf{u}$, and when $\mathbf{v}$ is perpendicular.

Parallel case: $\text{proj}_{\mathbf{u}} \mathbf{v} = \mathbf{v}$ — the shadow is the whole vector. Perpendicular case: $\text{proj}_{\mathbf{u}} \mathbf{v} = \mathbf{0}$ — no shadow. The general formula $((\mathbf{u} \cdot \mathbf{v})/|\mathbf{u}|^2)\,\mathbf{u}$ smoothly interpolates between these two extremes via $\cos\theta$. Once you see scalar projection as "how much of $\mathbf{v}$ lies along $\mathbf{u}$" and vector projection as "that length placed back along $\mathbf{u}$", the formulae stop being symbols to memorise and become statements you can derive on demand.

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01
Multiple choice
+5 XP per correct · +25 XP all-correct

Pick your answer, then rate your confidence — that tells the system what to drill next. Each retry pulls a fresh mix from the bank.

02
Short answer
ApplyBand 32 marks

Q1. Find the scalar projection of $\mathbf{v} = (2, 3, 6)$ onto $\mathbf{u} = (1, 0, 0)$. (2 marks)

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ApplyBand 43 marks

Q2. Find the vector projection of $\mathbf{v} = (3, -1, 2)$ onto $\mathbf{u} = (2, 2, 1)$. (3 marks)

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AnalyseBand 53 marks

Q3. Decompose $\mathbf{v} = (5, 0, 5)$ into a sum of a vector parallel to $\mathbf{u} = (1, 1, 1)$ and a vector perpendicular to $\mathbf{u}$. Verify the perpendicular component is perpendicular to $\mathbf{u}$. (3 marks)

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Comprehensive answers (click to reveal)

Activity answers:

1. $\mathbf{u} \cdot \mathbf{v} = 2 - 2 + 4 = 4$. $|\mathbf{u}| = 3$. Scalar projection $= 4/3$.

2. $\mathbf{u} \cdot \mathbf{v} = 2 + 0 + 3 = 5$. $|\mathbf{u}|^2 = 4 + 0 + 1 = 5$. $\text{proj}_{\mathbf{u}} \mathbf{v} = (5/5)(2,0,1) = (2,0,1)$.

3. $\mathbf{u} \cdot \mathbf{v} = 5$. $|\mathbf{u}|^2 = 2$. $\mathbf{v}_{\parallel} = (5/2)(1,1,0) = (5/2, 5/2, 0)$. $\mathbf{v}_{\perp} = (3,2,1) - (5/2, 5/2, 0) = (1/2, -1/2, 1)$. Check: $\mathbf{v}_{\perp} \cdot \mathbf{u} = 1/2 - 1/2 + 0 = 0$ ✓.

4. Scalar projection $= -6/2 = -3$. Negative means $\mathbf{v}$ has a component pointing opposite to $\mathbf{u}$, i.e. the angle between them is obtuse.

5. Let $\mathbf{p} = \text{proj}_{\mathbf{u}} \mathbf{v} = c\,\mathbf{u}$ where $c = (\mathbf{u} \cdot \mathbf{v})/|\mathbf{u}|^2$. Then $\text{proj}_{\mathbf{u}} \mathbf{p} = (\mathbf{u} \cdot \mathbf{p}/|\mathbf{u}|^2)\,\mathbf{u} = (c(\mathbf{u} \cdot \mathbf{u})/|\mathbf{u}|^2)\,\mathbf{u} = (c|\mathbf{u}|^2/|\mathbf{u}|^2)\,\mathbf{u} = c\,\mathbf{u} = \mathbf{p}$.

Q1 (2 marks): $\mathbf{u} \cdot \mathbf{v} = (1)(2) + 0 + 0 = 2$ [1]. $|\mathbf{u}| = 1$, so scalar projection $= 2$ [1].

Q2 (3 marks): $\mathbf{u} \cdot \mathbf{v} = (2)(3) + (2)(-1) + (1)(2) = 6 - 2 + 2 = 6$ [1]. $|\mathbf{u}|^2 = 4 + 4 + 1 = 9$ [1]. $\text{proj}_{\mathbf{u}} \mathbf{v} = (6/9)(2, 2, 1) = (4/3, 4/3, 2/3)$ [1].

Q3 (3 marks): $\mathbf{u} \cdot \mathbf{v} = 5 + 0 + 5 = 10$, $|\mathbf{u}|^2 = 3$, so $\mathbf{v}_{\parallel} = (10/3)(1, 1, 1) = (10/3, 10/3, 10/3)$ [1]. $\mathbf{v}_{\perp} = (5, 0, 5) - (10/3, 10/3, 10/3) = (5/3, -10/3, 5/3)$ [1]. Check: $\mathbf{v}_{\perp} \cdot \mathbf{u} = 5/3 - 10/3 + 5/3 = 0$ ✓ [1].

01
Boss battle · The Shadow Caster
earn bronze · silver · gold

Five timed questions on scalar projections, vector projections, and decomposition. Beat the boss to bank a tier — gold (90% + speed), silver (75%), or bronze (50%). Replays welcome.

⚔ Enter the arena
02
Science Jump · platform challenge

Climb platforms by answering quick projection questions. Lighter alternative to the boss.

Mark lesson as complete

Tick when you've finished the practice and review.

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